About me

Work experience;

2012-2016; Senior environment artist; IO Interactive

2008-2012; Environment artist, IO Interactive

2006-2007; Junior environment artist, Blitz Games


2004-2008; BA (Hons) Creative Digital Media, University of Teesside. 1st class honours

2000-2003; Mathematical student, Morsø Gymnasium


3ds max, Photoshop, Zbrush, xNormal, Knald, Substance Designer, World Machine, Unity, UE4


 Personal profile;

I am an experienced environment artist with a passion for games. I have extensive experience with building levels and I have a good understanding of gameplay requirements and level design. I have taken levels from the initial idea and blockout phase through production, outsourcing, polish and shipping and I consider my understanding of actual games production one of my core strengths.

I started my career doing an internship at Blitz Games as part of my education and in 2008 I started working at IO Interactive. At IO I most notably worked on Hitman Absolution and HITMAN. On HITMAN I was the primary graphics driving force behind the critically acclaimed Episode 2; Sapienza. I worked on the level from day 1 and followed the level through the production to the day it shipped. I then went on and started up Episode 6; Hokkaido which I followed to the late bugfixing phase.

I feel comfortable with responsibility and I have experience with leading and delegating work in a production environment.

As a person I am a nice and easy going guy and I pride myself in being reliable and organized. My taste in games art favors games and environments that has character, edge and tells an interesting story.